Cocos2d Game Development Blueprints

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Artikelnummer 233436696 Erscheinungsdatum 2026/06/27 Listenpreis €7.58 Modellnummer 233436696
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Design, develop, and create your own successful iOS games using the Cocos2d game engineAbout This BookEnhance your game development skills by building different types of iOS games in Cocos2dCreate games of many different genres using the powerful features of the Cocos2d frameworkA step-by-step guide with techniques to discover the potential of Cocos2d Game Engine with interesting projectsWho This Book Is ForWhether you are a passionate gamer, like developing, or are just curious about game development, this book is for you. The book has been written to teach 2D game development to app developers and to teach Objective-C to game developers, as learning Cocos2d is the perfect step for both roles.What You Will LearnLoad and control sprites, labels, sounds, and geometrical primitives efficiently to build the core of a gameSimulate movement by implementing the parallax effect and running animationsImplement turn-based game logic including Game CenterCreate both iPad-only and universal versions of your gamesControl your game using touches, an accelerometer, or a virtual game padBuild menus and tutorials and define some artificial intelligence to non-played charactersIn DetailCocos2d is one of the most popular 2D game engines for the iOS platform. It is packed with powerful features that set it apart from other game engines. It can be used to build games, apps, and other cross-platform GUI-based interactive programs.This practical guide will develop your skills in designing and developing iOS games across several genres. You will start with managing collisions through building a horizontal scroll game for both iPhone and iPad, you will then go through building a shooting game. After that, you will learn how to use the accelerometer to control movement, load particle systems such as explosions, draw primitives, and create parallax effects. We also cover essential elements of the Cocos2d package including sprite sheets, multiple image file loading to animate a sprite, building physics behavior with Chipmunk, using filters and listeners, and providing powerful AI, non-playable characters, and pathfinder algorithms with a cool tower defence game. Read more

ASIN B00T0C8EL6
XRay Not Enabled
ISBN13 978-1783987894
Language English
File size 10.6 MB
Page Flip Enabled
Publisher Packt Publishing
Word Wise Not Enabled
Print length 442 pages
Accessibility Learn more
Screen Reader Supported
Publication date January 30, 2015
Enhanced typesetting Enabled

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